Is
for _, player in ipairs(game.Players:GetPlayers()) do
and
game.Players.PlayerAdded:connect(function(Player)
the same? If not then tell me the differences.
Is
for _, player in ipairs(game.Players:GetPlayers()) do
and
game.Players.PlayerAdded:connect(function(Player)
the same? If not then tell me the differences.
They're definitly not the same.
The for loop will loop through each player and do whatever you tell it to do to those players
The function will fire once when a player joins, with its first argument being the Players DataModel.
The for loop can be used infinite times to get all the players, the function will only trigger once, for the player that joins at that point.
They are not the same thing, PlayerAdded is an event that fires when a player joins, while
for _, player in ipairs(game.Players:GetPlayers()) do
end
is a for loop, that goes through every player.
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2 comments
No; one is an event connected to a function which fires whenever a player joins your game and the other is a generic for loop which loops through a table which in this case is all the players in the game. The first method will only work once, and after that, even if new players join it won't do anything.
Thx! Alot all of ya. Now I know what to use for my real script.