Since most of my games are UI based and progress happens on the game such as saving a intvalue within the UI. But the solutions I have tried have all not worked. I've tried using SaveInstance to save the actual screengui
game.Players.PlayerAdded:connect(function(Player)
Player:WaitForDataReady()
Player:SaveInstance("Screengui", game.Startergui.GuiName)
end)
but that was unsuccessful.And most of the other ideas I think of to get around the issue I can't put into scripting terms.Let me guys know what you think on this situation, your help is much appreciated.

1 comment
Use Datastore