Filtering Enabled = true
Error:
20:41:22.443 - Can't parse JSON
20:41:22.451 - Stack Begin
20:41:22.453 - Script 'ServerScriptService.Store', Line 81
20:41:22.455 - Stack End
script:
local DataStore = game:GetService("DataStoreService")
local Ds1 = DataStore:GetDataStore("Characters")
game.Players.PlayerAdded:connect(function(Player)
local Gstuff = Instance.new("Folder",Player)
Gstuff.Name = "Gamestuff"
local Chars = Instance.new("Folder",Gstuff)
Chars.Name = "Characters"
local Create = Instance.new("Folder",Chars)
Create.Name = "Folder"
local Hotbar = Instance.new("Folder",Chars)
Hotbar.Name = "AbilityHotBar"
local Energ = Instance.new("IntValue",Create)
Energ.Name = "Energy"
Energ.Value = 100
local NumChars = Instance.new("IntValue",Chars)
NumChars.Name = "Number"
local BodyColors = Instance.new("BrickColorValue",Create)
BodyColors.Name = "BColors"
BodyColors.Value = BrickColor.new("Brick yellow")
local HairColor = Instance.new("BrickColorValue",Create)
HairColor.Name = "HairColor"
HairColor.Value = BrickColor.new("Buttermilk")
local HairId = Instance.new("StringValue",Create)
HairId.Name = "HairId"
HairId.Value = "Bald"
local Shirt = Instance.new("StringValue",Create)
Shirt.Name = "Shirt"
local Pants = Instance.new("StringValue",Create)
Pants.Name = "Pants"
local Face = Instance.new("StringValue",Create)
Face.Name = "Face"
Face.Value = "rbxassetid://167133081"
local Gender = Instance.new("StringValue",Create)
Gender.Name = "Gender"
Gender.Value = "Male"
local Camera = Instance.new("StringValue",Gstuff)
Camera.Name = "Camera"
Camera.Value = "Start"
local Class = Instance.new("StringValue",Create)
Class.Name = "Class"
Class.Value = "None"
local Exp = Instance.new("IntValue",Create)
Exp.Name = "Exp"
Exp.Value = 0
local MaxExp = Instance.new("IntValue",Create)
MaxExp.Name = "MaxExp"
MaxExp.Value = 100
local Level = Instance.new("IntValue",Create)
Level.Name = "Level"
Level.Value = 0
local Zeni = Instance.new("IntValue",Create)
Zeni.Name = "Zeni"
Zeni.Value = 0
local AbilOne = Instance.new("StringValue",Hotbar)
AbilOne.Name = "AbilityOne"
AbilOne.Value = "None"
local AbilTwo = Instance.new("StringValue",Hotbar)
AbilTwo.Name = "AbilityTwo"
AbilTwo.Value = "None"
local AbilThree = Instance.new("StringValue",Hotbar)
AbilThree.Name = "AbilityThree"
AbilThree.Value = "None"
local AbilFour = Instance.new("StringValue",Hotbar)
AbilFour.Name = "AbilityFour"
AbilFour.Value = "None"
local AbilFive = Instance.new("StringValue",Hotbar)
AbilFive.Name = "AbilityFive"
AbilFive.Value = "None"
local Emote = Instance.new("StringValue",Hotbar)
Emote.Name = "Emote"
Emote.Value = "None"
local Item = Instance.new("StringValue",Hotbar)
Item.Name = "Item"
Item.Value = "None"
local Amount = Instance.new("IntValue",Item)
Amount.Name = "Amount"
Amount.Value = 0
local key = "Player-"..Player.userId
local SavedValues = Ds1:GetAsync(key)
if SavedValues then
--Save Format -- {BodyColors,HairColor,HairId,Shirt,Pants,Face,Gender,Class,Level,NumChars,Zeni,Exp}
BodyColors.Value = BrickColor.new(SavedValues[1])
HairColor.Value = BrickColor.new(SavedValues[2])
HairId.Value = SavedValues[3]
Shirt.Value = SavedValues[4]
Pants.Value = SavedValues[5]
Face.Value = SavedValues[6]
Gender.Value = SavedValues[7]
Class.Value = SavedValues[8]
Level.Value = SavedValues[9]
NumChars.Value = SavedValues[10]
Zeni.Value = SavedValues[11]
Exp.Value = SavedValues[12]
MaxExp.Value = SavedValues[13]
AbilOne.Value = SavedValues[14]
AbilTwo.Value = SavedValues[15]
AbilThree.Value = SavedValues[16]
AbilFour.Value = SavedValues[17]
AbilFive.Value = SavedValues[18]
Item.Value = SavedValues[19]
Emote.Value = SavedValues[20]
Amount.Value = SavedValues[21]
else
local ValuesToSave = {BodyColors.Value.Name,HairColor.Value.Name,HairId.Value,Shirt.Value,
Pants.Value,Face.Value,Gender.Value,Class.Value,Level.Value,NumChars.Value,Zeni.Value,Exp.Value,
MaxExp.Value, AbilOne.Value, AbilTwo.Value, AbilThree.Value, AbilFour.Value, AbilFive.Value, Item.Value,
Emote.Value, Amount.Value}
Ds1:SetAsync(key, ValuesToSave)
end
end)

6 comments
Make sure you do not save any roblox objects. For example it looks like you try to save BrickColors for BodyColor and HairColor. Hard to tell.
Im saving BrickColor3 Values
Yeah, you have to convert that to a string to save it in datastore.
@cabbler no, You can create a brick colour using its string name only.
You may need to wipe the existing data but this is a strange error as the table conversion is managed internally by roblox
how do i wipe it?