I'm using the code from the Roblox wiki specifically made for this question, but it is not doing what it's supposed to be doing, I want a model that auto updates to the current version of itself when a new version is published but the model just sits there and stays as the outdated version. Very confusing
local model = script.Parent local modelID = 693015809 -- Change this to the model id of the model you created earlier function checkUpdate() local newModel = game:GetService("InsertService"):LoadAsset(modelID) if model.Version.Value < newModel.Version.Value then newModel.Parent = model.Parent model:remove() end end checkUpdate() -- You can either put this in a loop, or call it once. I reccomend calling it once.