So i was playing around with the camera, trying to make it stay in one direction without the player manipulating it in any way. I played around with the max and min zoom but now it's stuck in first person, i have checked each property of the camera trying to see if i changed anything that made it stay in first person but so far i have found nothing. This is the code i have that makes it look at an invisible part (this is at the position i want it to stay at):
repeat wait() until game.Workspace.CurrentCamera --Wait for the camera to load local cam = game.Workspace.CurrentCamera cam.CameraSubject = game.Workspace.camPos --Change the camera's subject to a part in workspac wait(1) cam:TiltUnits(1.4)
Any help is greatly appreciated. Also, the CamerMode is set to Classic. All other options are set to UserChoice.