✓ Accepted answer
Your script doesn't correctly define the debounce as it's supposed to be. The correct way would be to create an if statement making sure that you clarify if the variable is false, then you make it true. Once that variable is true, until it's false again it should not be able to work.
Example;
local variable= false
local part= script.Parent
part.Touched:Connect(function(hit)
local hum= hit.Parent:FindFirstChild("Humanoid")
if hum ~= nil and variable == false then variable = true
hum:TakeDamage(20)
end
wait(5)
variable = false
end)
I'll help you out by correcting your script as well, you can thank me later.
local buttonPressed = false
script.Parent.Touched:connect(function()
if buttonPressed == false then
buttonPressed = true
game.Lighting.ClassicSlingshot:clone().Parent= game.Players.LocalPlayer.Backpack
wait(5)
buttonPressed = false
end
end)
1 comment
I got it from the wiki