function die()
if game.Players.LocalPlayer.leadstats.Money.Value = 10 then
print ("keem")
end
script.Parent.MouseButton1Down:connect(die)
Output: Players.Player1.PlayerGui.ScreenGui.TextButton.LocalScript:2: 'then' expected near '='
function die()
if game.Players.LocalPlayer.leadstats.Money.Value = 10 then
print ("keem")
end
script.Parent.MouseButton1Down:connect(die)
Output: Players.Player1.PlayerGui.ScreenGui.TextButton.LocalScript:2: 'then' expected near '='
You forgot the end. Also, you have to use "==" on if statements. Using a "=" will make the code think that it's supposed to set a value.
Also, learn how to organize your code, it makes it easy to read, and harder to get lost. See this article:
http://wiki.roblox.com/index.php?title=Writing_Clean_Code
function die()
if game.Players.LocalPlayer.leadstats.Money.Value == 10 then
print ("keem")
end
end
script.Parent.MouseButton1Down:connect(die)
This discussion is preserved as it was. New answers, comments, and votes are closed.
3 comments
Is IT rly supposed to be leadstats?
No it worked with leaderstats
You need ==, and you're missing an end.