This works in test studio but not in real game script:
game.Players.PlayerAdded:connect(function(plr)
_G.leader = Instance.new("IntValue", plr)
_G.leader.Name = "leaderstats"
_G.Melexp = Instance.new("IntValue", leader)
_G.Melexp.Value = 1000
_G.Melee = Instance.new("IntValue", leader)
_G.Melee.Name = "Melee"
While true do
_G.Melee.Value = Melexp.Value / 1000
wait(3)
end
end)
Textlabel that displays Melee level local script:
wait(7)
while true do
script.Parent.Text = Melee.Value
wait(3)
end
So this would display 1 in test studio mode but in real game IT would Say that Melee = nil. Like IT never loaded in, but IT shuld load in before the Textlabel loads. I got 5 other scripts like this With stamina, staminaexp and more

1 comment
Line 12: you have 'while' uppercase. :P