local replicatedstorage = game:GetService("ReplicatedStorage") local status = replicatedstorage:WaitForChild("InfoValue") local mapStorage = game.Workspace:WaitForChild("mapStorage")
while true do
while game.Players.NumPlayers > 1 do
status.Value = "There must be 2 or more players to play"
repeat wait(2) until game.Players.numPlayers <= 2
end
for i = 1,0,-1 do
status.Value = "Intermision "..i
wait(1)
end
_G.gameplayers = {}
for i, v in pairs(game.Players:GetPlayers()) do
if v then
table.insert(_G.gameplayers, v.Name)
end
end
local maps = game:GetService("ServerStorage"):GetChildren()
local chosenmap = maps[math.random(1, #maps)]
chosenmap:Clone().Parent = mapStorage
status.Value = "Get Ready!!"
wait(3)
local spawns = chosenmap:WaitForChild("Spawns"):GetChildren()
for _, player in pairs(game.Players:GetPlayers()) do
if player and #spawns > 0 then
local torso = player.Character:WaitForChild("Torso")
local allspawns = math.random(1 ,#spawns)
local randomspawn = spawns[allspawns]
if randomspawn and torso then
table.remove(spawns, allspawns)
torso.CFrame = CFrame.new(game.ServerStorage.WaterFall.Spawns.Model.Part.Position + Vector3.new(0,2,0))
local FireBall = game.ReplicatedStorage.FireBall
local newFireBall = FireBall:Clone()
newFireBall.Parent = player.Backpack
end
end
end
for i = 60,0,-1 do
status.Value = i.." Seconds Left!"
if i == 0 then
status.Value = "Times up"
for _, player in pairs(game.Players:GetPlayers()) do
if player:FindFirstChild("leaderstats") then
player.leaderstats.Cash.Value = player.leaderstats.Cash.Value + 2
end
end
break
else
end
end
for i = 60,0,-1 do wait(1)
if i == 0 then
status.Value = "Times up!!"
break
end
wait(1)
if #_G.gameplayers == 1 then
for i, v in pairs(_G.gameplayers) do
if v ~= nil then
status.Value = v.." is the winner!"
break
end
end
break
else
status.Value = i.." seconds remaining"
end
end
mapStorage:ClearAllChildren()
wait(5)
end
The thing that isn't working is THe round is for 1 second long... instead of 60
