This doesn't seem to work... With errors in Output.
--add n.Changed:connect(function() on top of here when target of script is not script.Parent
local x = script.Parent
local n = script.Parent.Parent.Parent.OnesPlace.ImageLabel
--here is where you would add n.changed
if n.Position == UDim2.new(0,28,0,0)
then
x.Position = x.Position + UDim2.new(0,30,0,0)
end
--If ImageLabelOne moves to a certain position then ImageLabelTwo, which is the Parent of the script, moves as well. x is ImageLabelTwo and n is ImageLabelOne.

3 comments
I noticed I made mistake with UDim2.new I did (0,28,0.0) instead of (0,28,0,0)
Note to self: To get the preexisting X & Y Scale and offset properties and apply them to the UDim2.new() put in "UDim2.new(Gui.Position.X.Scale, Gui.Position.X.Offset [In this case Gui.Position.X.Offset +30 because we are moving an ImageLabel in Position], Gui.Position.Y.Scale, Gui.Position.Y.Offset)"
@Simnico99