I'm trying to make a chair for The Voice, a TV show and was trying to make a chair when I got confused over the coding. Would it be something like this?
if local.Button pressed then rotate local.Chair (0.1)
wait (0.1)
repeat (900)
end
I'm trying to make a chair for The Voice, a TV show and was trying to make a chair when I got confused over the coding. Would it be something like this?
if local.Button pressed then rotate local.Chair (0.1)
wait (0.1)
repeat (900)
end
Insert a ClickDetector into the part that you are using as a chair. Then use a function to register the click of the player. You then need to call that function with the MouseClick event.
local clickDetector = Instance.new("ClickDetector", part)
local function onMouseClick(player)
--Doesn't do anything, yet
end
clickDetector.MouseClick:connect(onMouseClick)
To slowly change the rotation of an object, I prefer to use a HingeConstraint. (Note, of course, that the PGS Physics Solver must be enabled.) Attach one attachment to the chair, another to the floor, and put a HingeConstraint to connect them. Turn the ActuatorType of the HingeConstraint to Servo and mess with the settings until you get what you want. Then turn the Enabled property to off. Then put code into the function to turn on the HingeConstraint.
local clickDetector = part.ClickDetector
local hinge = part.HingeConstraint
local function onMouseClick(player)
hinge.Enabled = true
end
clickDetector.MouseClick:connect(onMouseClick)
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1 comment
You need to at least learn Lua syntax.