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COMMUNITY QUESTION

Is it possible to make a system that checks a player for VIP shirt, but they don't have to wear it?

I currently have a door that scans the player who touches it for a VIP Shirt. They MUST wear it otherwise it won't allow access. I now want to make a GUI which allows them to click certain buttons if they own the shirt, but they don't have to wear it. How can one achieve this?

2 comments

0

You could use a gamepass, but if you want to do this do what he said ^^^

1 answer

As TheeDeathCaster said, you would have to use PlayerOwnsAsset Which I believe can be carried out as follows:

local plr = game.Players.LocalPlayer
local asset = 000000000 -- enter shirt's ID here
local button = script.Parent --change script.Parent to path to GUI button

button.MouseButton1Down:connect(function() 
	
	if game:GetService("MarketplaceService"):PlayerOwnsAsset(plr,asset) then
		--Enter the code here which you want the button to do E.G
		--[[script.Parent.Text = "Player has Shirt!"
		wait(1)
		script.Parent.Text = "Click me!"]]
	else
		-- enter code here again, an example
	
	--[[script.Parent.Text = "Player does not have the Shirt!"
		wait(1)
		script.Parent.Text = "Click me!"]]
	end
end)

Shortened down, it should look something like this:

local plr = game.Players.LocalPlayer
local asset = 000000000
local button = script.Parent

button.MouseButton1Down:connect(function() 
	
	if game:GetService("MarketplaceService"):PlayerOwnsAsset(plr,asset) then
		--code here
	else
		-- enter code here
	
	end
end)

However, In order for this certain script to work, it needs to be in a LocalScript inside the ScreenGui

If this doesn't work just comment and I will edit it. :)

2 comments

0

Thx for tah credz. c;

0

:P

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