I've been dealing with this problem for days. A localscript fires the event and this is in the serverscript Nothing comes up in the console
event.OnServerEvent:connect(function(player) local ray = Ray.new(player.Character.Head.CFrame.p, (mouse.Hit.p - player.Character.Head.CFrame.p).unit * 300) local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) local mouse = player:GetMouse()
local beam = Instance.new("Part", workspace) beam.BrickColor = BrickColor.new("Bright red") beam.FormFactor = "Custom" beam.Material = "Neon" beam.Transparency = 0.25 beam.Anchored = true beam.Locked = true beam.CanCollide = false local distance = (player.Character.Head.CFrame.p - position).magnitude beam.Size = Vector3.new(0.3, 0.3, distance) beam.CFrame = CFrame.new(player.Character.Head.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) game:GetService("Debris"):AddItem(beam, 0.1) if part then local humanoid = part.Parent:FindFirstChild("Humanoid") if not humanoid then humanoid = part.Parent.Parent:FindFirstChild("Humanoid") end if humanoid then humanoid:TakeDamage(30) end end
end)