So, how would you go about making a flame thrower that emits custom particles and burns parts as well as players.
What should I read and refer to, so I can start to make one.
Much appreciated if I get helped.
So, how would you go about making a flame thrower that emits custom particles and burns parts as well as players.
What should I read and refer to, so I can start to make one.
Much appreciated if I get helped.
It is quite easy actually just do local f = Instance.new("Part") do your scripting then do local p = Instance.new("ParticleEmitter") and then change it to your liking
for your burn i suggest using a touch function and make the player lose a curtain amount of health unless ya want a burn that keeps going in that case do a wait and repeat untill player health = something like 20
here
local flame = Instance.new("ParticalEmmiter",game.Workspace.Part)
flame.Texture = "" --Put your texture in here!
-- I think you know the rest :D
you can use that to help you and change part to where it will spawn
"ParticleEmitter"
oh well you know what I mean
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Make a normal flamethrower using fire particles available in models>effects and then use a script or click detector to turn it on and off and add a kill script to fire particle.
What should I refer to, I am a bit lost on how to start.