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My Explosion Script Doesn't seem like an explosion?

Asked by
Jirozu 71
7 years ago

So i have made an explosion script, but once i press the key, the hitbox and everything is made, but the explosion waits then does it, sorta like (sorry this will sound dumb.) "Boom!"...."Boom!"...."Boom!", I want it to happen all at once, like one huge explosion but, do not see my problem here!, any help?

Player = game.Players.LocalPlayer
repeat wait() until Player.Character or Player.Character.Parent
Character = Player.Character
local ECombatCombo = 0
Enabled = false
MoveLocked = false
--Explosive Combat, Level 5 (1st Move)
game:GetService("UserInputService").InputBegan:connect(function(input)
    if input.KeyCode ~= Enum.KeyCode.Z then return end;
    if ECombatCombo == 0 and Enabled == false then
        Enabled = true
        print("Right Swing")
        game:GetService("Chat"):Chat(Character.Head, "Ha!")
        local Animation = Character.Humanoid:LoadAnimation(game.ServerStorage.Animations.Explosion.ERightPunch)
        local current = Animation
        current:Play()
        wait(0.3)
        local Particle = game.ServerStorage.Particles.BombEffect:Clone()
        Particle.Enabled = true
        Particle.Parent = Character.RightHand
        local hitbox = Instance.new("Part", game.Workspace)
        hitbox.CanCollide = false
        hitbox.Anchored = true
        hitbox.TopSurface = 0
        hitbox.BottomSurface = 0
        hitbox.BrickColor = BrickColor.new("Bright red")
        hitbox.Size = Vector3.new(1, 1, 1)
        hitbox.CFrame = Character.RightHand.CFrame
        hitbox.Rotation = Vector3.new(0, 0, 0)  

        --Create Explosion
        local function Explode()
        local Fire = game.ServerStorage.MeshEffects.ExplosiveFire:Clone()
        Fire.Parent = game.Workspace
        Fire.Position = hitbox.Position
        Fire.CFrame = Fire.CFrame*CFrame.Angles(0, math.random(10, 25), 0)

        local Smoke = game.ServerStorage.MeshEffects.ExplosiveSmoke:Clone()
        Smoke.Parent = game.Workspace
        Smoke.Position = hitbox.Position
        Smoke.CFrame = Smoke.CFrame*CFrame.Angles(0, math.random(20, 35), 0)
        local loop = 0
        repeat 
            loop = loop +1
            Fire.Mesh.Scale = Fire.Mesh.Scale+Vector3.new(1, 1, 1)
            Smoke.Mesh.Scale = Smoke.Mesh.Scale+Vector3.new(1, 1, 1)
            Fire.Transparency = Fire.Transparency+0.1
            Smoke.Transparency = Smoke.Transparency+0.1
            wait()
        until loop == 10
end 

        for boom = 1, 10 do
            --Make Explosion Happen
            Explode()
        end
        ECombatCombo = 1
        current:Stop()
        Enabled = false
        wait(0.3)
        hitbox:Remove()
        Particle.Enabled = false
        wait(3)
        Particle:Remove()

Also there is no "End" at the end of the line because i made the script a key press combo, please do not add one.

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Answered by
farrizbb 465 Moderation Voter
7 years ago

Just make multiple parts and multiple explosions and high properties to make it seem bigger

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