So i have made an explosion script, but once i press the key, the hitbox and everything is made, but the explosion waits then does it, sorta like (sorry this will sound dumb.) "Boom!"...."Boom!"...."Boom!", I want it to happen all at once, like one huge explosion but, do not see my problem here!, any help?
Player = game.Players.LocalPlayer repeat wait() until Player.Character or Player.Character.Parent Character = Player.Character local ECombatCombo = 0 Enabled = false MoveLocked = false --Explosive Combat, Level 5 (1st Move) game:GetService("UserInputService").InputBegan:connect(function(input) if input.KeyCode ~= Enum.KeyCode.Z then return end; if ECombatCombo == 0 and Enabled == false then Enabled = true print("Right Swing") game:GetService("Chat"):Chat(Character.Head, "Ha!") local Animation = Character.Humanoid:LoadAnimation(game.ServerStorage.Animations.Explosion.ERightPunch) local current = Animation current:Play() wait(0.3) local Particle = game.ServerStorage.Particles.BombEffect:Clone() Particle.Enabled = true Particle.Parent = Character.RightHand local hitbox = Instance.new("Part", game.Workspace) hitbox.CanCollide = false hitbox.Anchored = true hitbox.TopSurface = 0 hitbox.BottomSurface = 0 hitbox.BrickColor = BrickColor.new("Bright red") hitbox.Size = Vector3.new(1, 1, 1) hitbox.CFrame = Character.RightHand.CFrame hitbox.Rotation = Vector3.new(0, 0, 0) --Create Explosion local function Explode() local Fire = game.ServerStorage.MeshEffects.ExplosiveFire:Clone() Fire.Parent = game.Workspace Fire.Position = hitbox.Position Fire.CFrame = Fire.CFrame*CFrame.Angles(0, math.random(10, 25), 0) local Smoke = game.ServerStorage.MeshEffects.ExplosiveSmoke:Clone() Smoke.Parent = game.Workspace Smoke.Position = hitbox.Position Smoke.CFrame = Smoke.CFrame*CFrame.Angles(0, math.random(20, 35), 0) local loop = 0 repeat loop = loop +1 Fire.Mesh.Scale = Fire.Mesh.Scale+Vector3.new(1, 1, 1) Smoke.Mesh.Scale = Smoke.Mesh.Scale+Vector3.new(1, 1, 1) Fire.Transparency = Fire.Transparency+0.1 Smoke.Transparency = Smoke.Transparency+0.1 wait() until loop == 10 end for boom = 1, 10 do --Make Explosion Happen Explode() end ECombatCombo = 1 current:Stop() Enabled = false wait(0.3) hitbox:Remove() Particle.Enabled = false wait(3) Particle:Remove()
Also there is no "End" at the end of the line because i made the script a key press combo, please do not add one.
Just make multiple parts and multiple explosions and high properties to make it seem bigger