...How to fix -_-
OnClientEvent can only be used on the client.
else if i apply "FireServer"
FireServer can only be called from the client.
Script:
local message = "Hello world!"
script.Parent.Touched:connect(function(h)
--// My Code Here
game.ReplicatedStorage.NewMsg:FireClient(player,message)
end)
Client:
local Module = require(game.ServerScriptService.ModuleScript)
game.ReplicatedStorage.NewMsg.OnClientEvent:connect(function(player,message)
Module.NewMessage(player,message)
end)
Module:
local module = {}
function module.NewMessage(player,message)
--// My Code Here
end
return module

2 comments
is the client script a local script?
No?