Something from the Freemodels...
while true do
wait(5)
local m = math.random(1,1)
local player = game.Players:GetPlayers()
for i = 1, #player do
msg = Instance.new("Message")
msg.Parent = nil
if m == 1 then
msg.Parent = game.Workspace
msg.Text = "Choosing Obtical."
wait(1)
msg.Text = "Choosing Obtical.."
wait(1)
msg.Text = "Choosing Obtical..."
wait(1)
msg.Text = "A Obstical has been chosen!"
wait(3)
msg.Text = "The Obstical is..."
wait(3)
msg.Text = "Acid Leap!"
wait(2)
msg.Text = "Hop to the end without touching the acid or you will tele to the begining!"
wait(5)
msg.Text = "The game will be starting in:"
wait(1)
msg.Text = "...3..."
wait(1)
msg.Text = "..2.."
wait(1)
msg.Text = ".1."
wait(1)
msg.Text = "Begin!"
wait(1)
player[i].Character:MoveTo(Vector3.new(-37,4.2, -479))
msg:remove()
game.Lighting.Minigame1:clone().Parent = game.Workspace
game.Lighting.Sword:clone().Parent = player[i].Backpack
wait(10)
msg.Parent = game.Workspace
msg.Text = "Winner(s)!"
wait(3)
msg:remove()
game.Workspace.Minigame1:Remove()
end
if m == 2 then
msg.Parent = game.Workspace
msg.Text = "Choosing Minigame."
wait(1)
msg.Text = "Choosing Minigame.."
wait(1)
msg.Text = "Choosing Minigame..."
wait(1)
msg.Text = "A Minigame has been chosen!"
wait(3)
msg.Text = "The Minigame is..."
wait(3)
msg.Text = "NAME HERE"
wait(2)
msg.Text = "PUT RULES OF THE MINIGAME HERE"
wait(4)
msg.Text = "The game will be starting in:"
wait(1)
msg.Text = "...3..."
wait(1)
msg.Text = "..2.."
wait(1)
msg.Text = ".1."
wait(1)
msg.Text = "Begin!"
wait(1)
player[i].Character:MoveTo(Vector3.new(8, 55, 7.5))
msg:remove()
game.Lighting.Minigame2:clone().Parent = game.Workspace
game.Lighting.Sword:clone().Parent = player[i].Backpack
wait(60)
msg.Parent = game.Workspace
msg.Text = "Winner(s)!"
wait(3)
msg:remove()
game.Workspace.Minigame2:Remove()
end
if m == 3 then
msg.Parent = game.Workspace
msg.Text = "Choosing Minigame."
wait(1)
msg.Text = "Choosing Minigame.."
wait(1)
msg.Text = "Choosing Minigame..."
wait(1)
msg.Text = "A Minigame has been chosen!"
wait(3)
msg.Text = "The Minigame is..."
wait(3)
msg.Text = "NAME HERE"
wait(2)
msg.Text = "PUT RULES OF THE MINIGAME HERE"
wait(4)
msg.Text = "The game will be starting in:"
wait(1)
msg.Text = "...3..."
wait(1)
msg.Text = "..2.."
wait(1)
msg.Text = ".1."
wait(1)
msg.Text = "Begin!"
wait(1)
player[i].Character:MoveTo(Vector3.new(-21.5, 48.2, 51.5))
msg:remove()
game.Lighting.Minigame3:clone().Parent = game.Workspace
game.Lighting.Sword:clone().Parent = player[i].Backpack
wait(60)
msg.Parent = game.Workspace
msg.Text = "Winner(s)!"
wait(3)
msg:remove()
game.Workspace.Minigame3:Remove()
end
if m == 4 then
msg.Parent = game.Workspace
msg.Text = "Choosing Minigame."
wait(1)
msg.Text = "Choosing Minigame.."
wait(1)
msg.Text = "Choosing Minigame..."
wait(1)
msg.Text = "A Minigame has been chosen!"
wait(3)
msg.Text = "The Minigame is..."
wait(3)
msg.Text = "NAME HERE"
wait(2)
msg.Text = "PUT RULES OF THE MINIGAME HERE"
wait(4)
msg.Text = "The game will be starting in:"
wait(1)
msg.Text = "...3..."
wait(1)
msg.Text = "..2.."
wait(1)
msg.Text = ".1."
wait(1)
msg.Text = "Begin!"
wait(1)
player[i].Character:MoveTo(Vector3.new(-21.5, 48.2, 51.5))
msg:remove()
game.Lighting.Minigame4:clone().Parent = game.Workspace
game.Lighting.Sword:clone().Parent = player[i].Backpack
wait(60)
msg.Parent = game.Workspace
msg.Text = "Winner(s)"
wait(3)
msg:remove()
game.Workspace.Minigame4:Remove()
end
if m == 5 then
msg.Parent = game.Workspace
msg.Text = "Choosing Minigame."
wait(1)
msg.Text = "Choosing Minigame.."
wait(1)
msg.Text = "Choosing Minigame..."
wait(1)
msg.Text = "A Minigame has been chosen!"
wait(3)
msg.Text = "The Minigame is..."
wait(3)
msg.Text = "NAME HERE"
wait(2)
msg.Text = "PUT RULES OF THE MINIGAME HERE"
wait(4)
msg.Text = "The game will be starting in:"
wait(1)
msg.Text = "...3..."
wait(1)
msg.Text = "..2.."
wait(1)
msg.Text = ".1."
wait(1)
msg.Text = "Begin!"
wait(1)
player[i].Character:MoveTo(Vector3.new(-2.5, 51.4, 56.5))
msg:remove()
game.Lighting.Minigame5:clone().Parent = game.Workspace
game.Lighting.Sword:clone().Parent = player[i].Backpack
wait(60)
msg.Parent = game.Workspace
msg.Text = "Winner(s)!"
wait(3)
msg:remove()
game.Workspace.Minigame5:Remove()
end
if m == 6 then
msg.Parent = game.Workspace
msg.Text = "Choosing Minigame."
wait(1)
msg.Text = "Choosing Minigame.."
wait(1)
msg.Text = "Choosing Minigame..."
wait(1)
msg.Text = "A Minigame has been chosen!"
wait(3)
msg.Text = "The Minigame is..."
wait(3)
msg.Text = "NAME HERE"
wait(2)
msg.Text = "PUT RULES OF THE MINIGAME HERE"
wait(4)
msg.Text = "The game will be starting in:"
wait(1)
msg.Text = "...3..."
wait(1)
msg.Text = "..2.."
wait(1)
msg.Text = ".1."
wait(1)
msg.Text = "Begin!"
wait(1)
player[i].Character:MoveTo(Vector3.new(12.2, 15.7, -0.5))
msg:remove()
game.Lighting.Minigame6:clone().Parent = game.Workspace
game.Lighting.Sword:clone().Parent = player[i].Backpack
wait(60)
msg.Parent = game.Workspace
msg.Text = "Winner(s)!"
wait(3)
msg:remove()
game.Workspace.Minigame6:Remove()
end
if m == 7 then
msg.Parent = game.Workspace
msg.Text = "Choosing Minigame."
wait(1)
msg.Text = "Choosing Minigame.."
wait(1)
msg.Text = "Choosing Minigame..."
wait(1)
msg.Text = "A Minigame has been chosen!"
wait(3)
msg.Text = "The Minigame is..."
wait(3)
msg.Text = "NAME HERE"
wait(2)
msg.Text = "PUT RULES OF THE MINIGAME HERE"
wait(4)
msg.Text = "The game will be starting in:"
wait(1)
msg.Text = "...3..."
wait(1)
msg.Text = "..2.."
wait(1)
msg.Text = ".1."
wait(1)
msg.Text = "Begin!"
wait(1)
player[i].Character:MoveTo(Vector3.new(50, 116, 31.5))
msg:remove()
game.Lighting.Minigame7:clone().Parent = game.Workspace
game.Lighting.Sword:clone().Parent = player[i].Backpack
wait(60)
msg.Parent = game.Workspace
msg.Text = "Winner(s)!"
wait(3)
msg:remove()
game.Workspace.Minigame7:Remove()
end
end
end