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COMMUNITY QUESTION

Linked Trowel Tool (Modification Help Please?)

Hello there, I was wondering if anyone could help me create a specific trowel type tool I was messing with it and for example "I went to place a wall inside of a doorway but every time I do so the wall is not anchored so the bricks go flying everywhere!) I tried anchoring it and that works perfectly but i need it to un-anchor after its done being built so you can blow it up out of the doorframe

Basically it needs to anchor get stuck in a doorway then un-anchor so i can blow the wall up inside of a barricaded place

Any help is appreicaited!

1 answer

Um, use wait()? brick.Anchored = true wait(2) brick.Anchored = false?

4 comments

0

ok sorry for sounding stupid but would i make this its own function or not? xD

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what I would do is make a model for putting all the made bricks in. When I first make them, they'll be anchored. 2 seconds later I will loop through the model and unanchor them.

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It all depends on your script

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The script is a trowel its super simple and I will try this out

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