number is ()'s does the {(0), 0} {(0), 0} mean it's scaled to the player screen or not?
what I'm trying to do is make a Gui on the side of the screen, with just the Arrow visible(to open it)
the arrow is different from another person's screen.
how do i make it so it's the same on all screen?
i tried both offset and scale in size and position. it was always different for the other person.
i have it to tween when it's clicked. but i have it set in the properties while I'm testing. I can't figure this out... or even know if it's possible what I'm trying to do.
anybody that helps, thanks.
sorry for no code.. but it's more of a property, not a script. i think

5 comments
As long as it's position and size both is set with scales, it will be scaled for player's screen. If it's not, please send some screenshots.
Ok i will when i get back home
If you want the sizes to be the same on all screens, use OffSet. If you want the sizes to be scaled in correlation to the size of the screen, use Scale. UDim2.new(xScale, xOffset, yScale, yOffset)
Scale is proportions by a percentage, Offset is a pixel.
one says Offset... another says Scale... Offset doesnt work anyways... the other person couldnt see it.