local Message1 = game.StarterGui.Message.EnterMessage function destroy() end
I know that's not much but I need help. For example, when a player joins the game, it waits for example 30 seconds and then disappears.
local Message1 = game.StarterGui.Message.EnterMessage wait(30) Message1:Destroy() -- or local Message1 = game.StarterGui.Message.EnterMessage wait(30) Message1:remove() -- or local Message1 = game.StarterGui.Message.EnterMessage wait(30) Message1.BackgroundTransparency = 1 -- If there is a Text, make the text blank after the 30 seconds and BackgroundTransparency.