I've been wondering this for a while, but I haven't really had a need for it until my current project. I know how to smoothly move singular parts:
a=game.Workspace.Part
for i=1,10 do
a.Position=a.Position+Vector3.new(1,1,1)
end
I also know how to move an entire model via :MoveTo(), as well as a small understanding of the PrimaryPart property.
But I am not sure how to implement these two concepts together.
I assume I will have to use :MoveTo(), as well as :SetPrimaryPartCFrame(), but the real kicker for me is how to implement a smooth Vector3/CFrame change.
As for rotation, I'm just completely lost.
Now, I may be missing something VERY obvious, and if anyone know what this is or knows how to do this, I would really appreciate a wiki link or tutorial. An example script would be nice, but i find it better for my understanding to actually try to learn it for myself.

1 comment
What a god