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COMMUNITY QUESTION

How do you make a starter morph?

I've tried this so far;

function onPlayerAdded(player)
player.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=54349820" --the last numbers of the URI is the ID of the desired character look
end
game.Players.PlayerAdded:connect(onPlayerAdded)

But it dosen't work. When I enter my game, it automatically closes the game up. Please make your own version or try fixing this! Thank you so much!

I've also attempted this;

function onPlayerAdded(player)
player.CharacterAppearance = "http://http://www.roblox.com/User.aspx?ID=54349820" --the last numbers of the URI is the ID of the desired character look
end
game.Players.PlayerAdded:connect(onPlayerAdded)

3 answers

Try this, I don't know if it will work, but it's worth a shot.

game.Players:PlayerAdded:connect(function(p)
	p:WaitForDataReady()
	p.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=54349820"
end)

Also I don't think this will work in studio, try it in-game.

1 comment

0

It dosen't work :c Thanks for trying!

game.Workspace.ChildAdded:connect (function(plr) local name = plr.Name local playerinplayers - game.players:FindFirstChild(plr.Name) if playerinplayers ~= nil then playerinplayers.CanLoadCharacterAppearance = false plr.Head.face.Texture - 'rbxassetid://1213472762" local bodycolors - Instance.new("BodyColors", plr) bodycolors.RightArmColor - BrickColor.new("Pastel brown") bodycolors.LeftArmColor - BrickColor.new("Pastel brown") bodycolors.LeftLegColor - BrickColor.new("Dark stone grey") bodycolors.RightLegColor - BrickColor.new("Dark stone grey") bodycolors.TorsoColor - BrickColor.Random() bodycolors.HeadColor - BrickColor.new("Pastel brown")

end

1 comment

0

I don't see why you went a three year old post just to post something which isn't even useful.

Try this:

function onPlayerAdded(player)
player.CharacterAppearence = 
"http://www.roblox.com/Asset.ashx?userId=261"
end
game.Players.PlayersAdded:connect(onPlayerAdded)

2 comments

0

My character look was the same. So it didn't work. Thanks anyways!

0

game.Workspace.ChildAdded:connect (function(plr)

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