So, I created a game.. which is a minigame.. ofcourse in a minigame it has different maps, right? So when it is time to teleport users. One player falls off the map! I domt know whats the pronle I checked and made some hypothesis about it like maybe becauze of the graphics or some complicated stuff..
Here is the script for teleporting players(its not all.. ill just put the whole script when I get to use the computer, currently using mobile :l)
Torso.CFrame = CFrame.new(spawn.Position + Vector3.new(0, 3, 0))
the script works perfectly fine before, it telepprts all the players without falling from the map.. but somehow when I added some gui's and some more graphical features that happens...
Thank you for reading!

5 comments
It is not on the same position though, the spawns are randomized
Does it do like a local Table = {Insert Spawns Here} spawn = math.random(#Table) ?... Because if not that could be an error itself.
Nope
How does it randomize the spawns then ? o.O
local spawnindex = math.random(1, #spawns) local spaw = spawns[spawnindex] if checkHumanoid and torso and spaw then local matchtag = Instance.new("StringValue") matchtag.Name = "MatchTag" matchtag.Parent = check if v ~= killer then table.remove(spawns, spawnindex) torso.CFrame = CFrame.new(spaw.Position + Vector3.new(0, 3, 0))