Here's my path:
BillboardGui
Frame
TextLabel
Basically, when the player walks farther away from the gui the frame and textlabel expand VERY large. When the player gets closer it gets smaller. How do I keep it at a constant size?
Thanks!
Here's my path:
BillboardGui
Frame
TextLabel
Basically, when the player walks farther away from the gui the frame and textlabel expand VERY large. When the player gets closer it gets smaller. How do I keep it at a constant size?
Thanks!
Roblox only seems to support this if you set the AlwaysOnTop property to true.
If you don't want to use this property, you could make your own:
workspace.CurrentCamera is (its distance to the SurfaceGui) and scale the Gui accordingly (perhaps by adjusting its CanvasSize -- decreasing this increases the apparent size of the SurfaceGui). You'll have to play around to see what sort of formula works well.This discussion is preserved as it was. New answers, comments, and votes are closed.
1 comment
Well, it sometimes depends on the properties of your other ClassObject. Try this: https://www.roblox.com/library/143418119/BillBoardGui-with-Size-based-on-Distance