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✓ ANSWER ACCEPTED

Raycasting Area Splash Damage?

I am trying to make a weapon (Light Orb, in my place Lights) with a raycasting area splash damage that damages all players except the client player within a certain distance. I have tried, but it failed completely. Here is the code, and here is the Layout also. Please help me, I am stuck and really confused >_<

local tool = script.Parent
local handle = tool.Handle
local light = handle.PointLight
local player = game.Players.LocalPlayer
local Enabled = true
local debounce = false

function activated()
	if Enabled == true then
		Enabled = false
		wait()
		local col = game.ServerStorage.collide:Clone()
		col.Parent = tool
		col.Position = handle.Position
		col.Anchored = false
		wait()
		light.Brightness = 100
		light.Range = 18
		wait()
		col.LocalSimulationTouched:connect(function(hit)
			local ray = Ray.new(handle (360))
			local ignore = game.Players.LocalPlayer.Character
			local hit, position = Workspace:FindPartOnRay(ray, ignore)
		end)
		light.Brightness = 1
		light.Range = 16
		tool:FindFirstChild("collide"):Destroy()
		wait(.2)
		Enabled = true
	end
end

script.Parent.Activated:connect(activated)

1 comment

0

Hrng. I just remembered something that works better fir this situation called Region3.

2 answers

✓ Accepted answer

Ok, I'm going to answer this on the assumption that you won't care about terrain damage. Instead of casting a ray in every direction from the orb (or wherever you want it to come from), Cast a ray to each player and check the distance from the player/if there is an object in the way (a wall for example). This way it is easy to check if a player is within the 'blast radius' and to ignore damage for the user. Let me know if you need any help implementing this or is it won't work at all for your idea :)

1 comment

0

Thanks for the answer, I will try that tomorrow and see how it works. But I do not fully understand how to use the Raycasting system, could you PM me an explaination?

First of all, I'd like to say that's alot of work. I like your idea, it sounds cool.

The most efficient way in making this, is to try a function, so it's organized, and it's seperate from everything else.

I am not too good at distant, like scripts. But if you try "x", and "y", and put together a position width for the tool, as a string, it possibly can work.

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