I haven't fully dived into using it on the NPC I'm working with but would like to ask if anyone knows a better way of going about this or if what I want to do works at all.
What I want to do: Have an NPC assume the appearance of a player not-in-game
I was thinking of using
game.Players.Player1.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=" .. game.Players.Player1.UserId
but of course an NPC has no relevance to the service Players. So does anyone know how I should go about this?
I'm not familiar with the new joints systems so was hoping this would clear up any mess I'd have in writing it from scratch; in terms of getting all the accessories (hats) where I need them to be.

2 comments
Thanks for attending
I forgot to mention, that if you wanted your inanimate model to imitate someone else, you're going to have to equip the items that They Wear on to Yourself, then perform the procedure.