I was making a script that gives you a random power once you join, here is the code:
local Players = game:GetService("Players")
function onPlayerAdded(player)
local Quirks = game.ServerStorage.Quirks:GetChildren()
local RandomizeQuirks = math.random(1, #Quirks)
local QuirksChosen = Quirks[RandomizeQuirks]
print(QuirksChosen)
local quirk = QuirksChosen:Clone()
local backpack = player:WaitForChild("Backpack")
quirk.Parent = backpack
end
Players.PlayerAdded:connect(onPlayerAdded)
for _,player in pairs(Players:GetPlayers()) do
onPlayerAdded(player)
end
But everytime the player resets or dies, they lose the power. Any way i can fix that error?

2 comments
Tip: Players>Player>StarterGear <- That is where the gears get saved
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