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COMMUNITY QUESTION

How to spawn a map from lighting then delete it?

Like:

game.Lighting.LoadMap:"The Town"

and how do I delete this map later?

1 answer

Don't use lighting as a storage, it is out-dated. Use Server Storage instead and simply clone the model into the workspace:

game.ServerStorage["MapName"]:Clone().Position = CFrame.new(0,0,0);

1 comment

0

Did you really have to -1?

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