Like:
game.Lighting.LoadMap:"The Town"
and how do I delete this map later?
Like:
game.Lighting.LoadMap:"The Town"
and how do I delete this map later?
Don't use lighting as a storage, it is out-dated. Use Server Storage instead and simply clone the model into the workspace:
game.ServerStorage["MapName"]:Clone().Position = CFrame.new(0,0,0);
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1 comment
Did you really have to -1?