Ok so I have started revamping one of my old slot machines I added a functional surfacegui menu to it and it works really great so far but I am finding that there is an issue with my first and 2nd script for the spin button below you can find the photos for the error for both scripts and the scripts themselves along with a picture of the workspace drectory! I fixed the errors but now it seems to work but the slot machine will not spin???
Error for Script Two | https://gyazo.com/db283223535663988c50800aa47e801b Error for Script One | https://gyazo.com/a96f4a600e3916d9eadc61d7933aa21d Below is Script Two
amountpay = script.Parent.Parent.Parent.Parent.Require.Value player = game:GetService("Players").LocalPlayer script.Parent.MouseButton1Down:connect(function() if player.leaderstats.Credits.Value >= amountpay then script.Parent.Parent.Parent.Parent.Main.ClickDetector.MaxActivationDistance = 0 wait(3.5) script.Parent.Parent.Parent.Parent.Main.ClickDetector.MaxActivationDistance = 15 end end)
Below is Script One
player =game:GetService("Players").LocalPlayer slot1 = script.Parent.Parent.Parent.Parent.slot1 slot2 = script.Parent.Parent.Parent.Parent.slot2 slot3 = script.Parent.Parent.Parent.Parent.slot3 Colors = {"Lime green","Really red","New Yeller","Really blue","Bright green","Copper"} print(Colors[math.random(1,#Colors)]) amountpay = script.Parent.Parent.Parent.Parent.Require.Value amountwin = amountpay * 10 script.Parent.Parent.Parent.Parent.gui.SurfaceGui.TextLabel.Text = "Require: " .. amountpay .. " Reward: " .. amountwin script.Parent.MouseButton1Down:connect(function(player) if player.leaderstats.Credits.Value >= amountpay then player.leaderstats.Credits.Value = player.leaderstats.Credits.Value - amountpay for i = 1,10 do wait(.1) color = Colors[math.random(1,#Colors)] script.Parent.Parent.slot1.BrickColor = BrickColor.new(color) color = Colors[math.random(1,#Colors)] script.Parent.Parent.slot2.BrickColor = BrickColor.new(color) color = Colors[math.random(1,#Colors)] script.Parent.Parent.slot3.BrickColor = BrickColor.new(color) end for i = 1,10 do wait(.1) color = Colors[math.random(1,#Colors)] script.Parent.Parent.slot2.BrickColor = BrickColor.new(color) color = Colors[math.random(1,#Colors)] script.Parent.Parent.slot3.BrickColor = BrickColor.new(color) end for i = 1,10 do color = Colors[math.random(1,#Colors)] script.Parent.Parent.slot3.BrickColor = BrickColor.new(color) end if slot1.BrickColor.Name == "Lime green" and slot2.BrickColor.Name == "Lime green" and slot3.BrickColor.Name == "Lime green" then script.Parent.Parent.Parent.Parent.gui.SurfaceGui.TextLabel.Text = player.Name .. " Has Won " .. amountwin player.leaderstats.Credits.Value = player.leaderstats.Credits.Value + amountwin wait(3) script.Parent.Parent.Parent.Parent.gui.SurfaceGui.TextLabel.Text = "Require: " .. amountpay .. " Reward: " .. amountwin end if slot1.BrickColor.Name == "Really red" and slot2.BrickColor.Name == "Really red" and slot3.BrickColor.Name == "Really red" then script.Parent.Parent.Parent.Parent.gui.SurfaceGui.TextLabel.Text = player.Name .. " Has Won " .. amountwin player.leaderstats.Credits.Value = player.leaderstats.Credits.Value + amountwin wait(3) script.Parent.Parent.Parent.Parent.gui.SurfaceGui.TextLabel.Text = "Require: " .. amountpay .. " Reward: " .. amountwin end if slot1.BrickColor.Name == "New Yeller" and slot2.BrickColor.Name == "New Yeller" and slot3.BrickColor.Name == "New Yeller" then script.Parent.Parent.Parent.Parent.gui.SurfaceGui.TextLabel.Text = player.Name .. " Has Won " .. amountwin player.leaderstats.Credits.Value = player.leaderstats.Credits.Value + amountwin wait(3) script.Parent.Parent.Parent.Parent.gui.SurfaceGui.TextLabel.Text = "Require: " .. amountpay .. " Reward: " .. amountwin end if slot1.BrickColor.Name == "Really blue" and slot2.BrickColor.Name == "Really blue" and slot3.BrickColor.Name == "Really blue" then script.Parent.Parent.Parent.Parent.gui.SurfaceGui.TextLabel.Text = player.Name .. " Has Won " .. amountwin player.leaderstats.Credits.Value = player.leaderstats.Credits.Value + amountwin wait(3) if slot1.BrickColor.Name == "Bright green" and slot2.BrickColor.Name == "Bright green" and slot3.BrickColor.Name == "Bright green" then script.Parent.Parent.Parent.Parent.gui.SurfaceGui.TextLabel.Text = player.Name .. " Has Won " .. amountwin player.leaderstats.Credits.Value = player.leaderstats.Credits.Value + amountwin wait(3) if slot1.BrickColor.Name == "Copper" and slot2.BrickColor.Name == "Copper" and slot3.BrickColor.Name == "Copper" then script.Parent.Parent.Parent.Parent.gui.SurfaceGui.TextLabel.Text = player.Name .. " Has Won " .. amountwin player.leaderstats.Credits.Value = player.leaderstats.Credits.Value + amountwin wait(3) script.Parent.Parent.Parent.Parent.gui.SurfaceGui.TextLabel.Text = "Require: " .. amountpay .. " Reward: " .. amountwin else script.Parent.Parent.Parent.Parent.gui.SurfaceGui.TextLabel.Text = "You Have Lost" wait(1) script.Parent.Parent.Parent.Parent.gui.SurfaceGui.TextLabel.Text = "Require: " .. amountpay .. " Reward: " .. amountwin end else script.Parent.Parent.Parent.Parent.gui.SurfaceGui.TextLabel.Text = "Not Enough Credits" wait(3) script.Parent.Parent.Parent.Parent.gui.SurfaceGui.TextLabel.Text = "Require: " .. amountpay .. " Reward: " .. amountwin end end end end)
Below is a picture of the directory to make more sense of my script! (Had to break it into two pictures!) https://gyazo.com/1e3c8284d28d009dd9fdecbd52b55c88 https://gyazo.com/f18512fa43d97240c308f9b2bb11f50c
Thank you to who ever answers me in advance!