I already have this code answered
local Inter = Instance.new("IntValue") -- Creates the Value
Inter.Parent = game.Workspace
Inter.Name = ("Intermission")
Inter.Value = 10
while Inter.Value > 0 do
wait(1)
Inter.Value = Inter.Value - 1
end
(Which is this one) - AnsweredCodeForum
1.But my main question is to get the TextLabel to follow what the Value of the IntValue no matter what. (COMPLETE)
Here is the ScreenGUI that has the TextLabel
2.Next thing is how would I repeat the process after a round is over? For example a round lasted for sixty seconds, then the IntValue will countdown to 10 (Which is the Intermission Value). After it counts, it does it again and again.

1 comment
There are many better ways of doing this, but if you want you could just set the Inter.Value back to whatever your starting value is.