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COMMUNITY QUESTION

Detected part sets itself to cancollide true? [region3]

With region3 detector, whenever "Detect" is found and changed to name "Torso" it sets itself to cancollide = true even tho i already made it cancollide = false .. Even before i play test the part is already cancollide false it just changed when it's detected.

while wait() do
	
	local d = script.Parent
	local pos = d.Position
	local size = d.Size/2
	local reg = Region3.new(pos - size, pos + size)
	local ignore = {workspace.Baseplate,d}
	local n = workspace:FindPartsInRegion3WithIgnoreList(reg,ignore,100)
	if #n <= 0 then
		print("None")
		
	else
		for i,v in pairs(n) do
if v.Name == "Detect" then
v.CanCollide = false
v.Name = "Torso" 
end
end
		
		end
end

1 answer

If the part you are detecting is a sibling to a Humanoid (that is, you could do v.Parent.Humanoid and it wouldn't error), then this explains the behaviour you're seeing. I tested it, and any part named "Torso" will have its CanCollide set to true, and there's nothing you can do about it (except naming it something else or removing the Humanoid).

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