Making a flying object that follows me, but it's not rotating to my character?
script.Parent.MouseButton1Click:connect(function()
print (script.Parent.Value.Value)
while true do
wait()
drone.MainPart.BodyPosition.Position = Vector3.new(script.Parent.Parent.FOLLOWME.Value.Value.X, script.Parent.Parent.FOLLOWME.Value.Value.Y, script.Parent.Parent.FOLLOWME.Value.Value.Z)
drone.MainPart.BodyAngularVelocity.AngularVelocity = Vector3.new(-script.Parent.Parent.FOLLOWME.Value2.Value.X, -script.Parent.Parent.FOLLOWME.Value2.Value.Y, -script.Parent.Parent.FOLLOWME.Value2.Value.Z)
base.BodyPosition.P = 8000
drone.MainPart.BodyPosition.Position = drone.MainPart.BodyPosition.Position + Vector3.new(-50,25,0)
end
end)

5 comments
And how do I set it so it only uses X and Z
In the MaxForce property, set its y value to 0: bodyGyro.MaxForce = Vector3.new(x, 0, z)
Does not exist..
What do you mean "does not exist"?
It does exist. Check the properties list.