Also I am trying to make it so you can't move the cameraat all it is locked on the object.
COMMUNITY QUESTION
Is it possible to have you camera locked on object when spawned?
1 answer
Yes. Simply set the Camera's CameraType to Enum.CameraType.Scriptable, and manipulate the CFrame.
Be wary of the following facts:
You may only manipulate the Camera from a LocalScript.
You need to manually reset it in order to track the character again.
local cam = workspace.CurrentCamera;
cam.CameraType = Enum.CameraType.Scriptable;
cam.CFrame = CFrame.new(vector3origin,vector3look);
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1 comment
It's possible to do that.