So.. I've asked this question before but I might have a better solution, I just want some input.
I have a tool in my game, that boosts walk speed/hp/attack damage. (attack damage value is called FAP, and it effects skill damage as well as basic attacks, like punches) Every time the player uses this however, they can just reset and keep the stat gain (FAP value) or leave the game and save the value. I was wondering, what if I made a script with the stat gain on it, and when it is enabled(enabled with left click and disabled after a certain time) the stats go up, and when the player dies the script is disabled. Do you think that it will work?
Here is the script as it is now:
bin=script.Parent
me = script.Parent.Parent.Parent
local thrust = Instance.new("BodyVelocity")
enabled = true
function onButton1Down(mouse)
if enabled == false then
return
end
torso = bin.Chest:clone()
larm = bin.LArm:clone()
rarm = bin.RArm:clone()
lleg = bin.LLeg:clone()
rleg = bin.RLeg:clone()
horns = bin.Horns:clone()
char = bin.Parent.Parent.Character
enabled = false
game:GetService("Chat"):Chat(me.Character.Head, "....", Enum.ChatColor.Red)
me.Character.Humanoid.WalkSpeed = 0
wait(1)
if larm ~= nil then
local larmweld = Instance.new("Weld")
larmweld.Parent = larm
larmweld.Part0 = larmweld.Parent
larmweld.Part1 = char:findFirstChild("Left Arm")
larmweld.C1 = CFrame.new(0, 0, 0)
larm.Parent = char
end
wait(1)
if rarm ~= nil then
local rarmweld = Instance.new("Weld")
rarmweld.Parent = rarm
rarmweld.Part0 = rarmweld.Parent
rarmweld.Part1 = char:findFirstChild("Right Arm")
rarmweld.C1 = CFrame.new(0, 0, 0)
rarm.Parent = char
end
game:GetService("Chat"):Chat(me.Character.Head, "...", Enum.ChatColor.Red)
wait(1)
if rleg ~= nil then
local rlegweld = Instance.new("Weld")
rlegweld.Parent = rleg
rlegweld.Part0 = rlegweld.Parent
rlegweld.Part1 = char:findFirstChild("Right Leg")
rlegweld.C1 = CFrame.new(0, 0, 0)
rleg.Parent = char
end
wait(1)
if lleg ~= nil then
local llegweld = Instance.new("Weld")
llegweld.Parent = lleg
llegweld.Part0 = llegweld.Parent
llegweld.Part1 = char:findFirstChild("Left Leg")
llegweld.C1 = CFrame.new(0, 0, 0)
lleg.Parent = char
end
wait(.5)
if horns ~= nil then
local hornsweld = Instance.new("Weld")
hornsweld.Parent = horns
hornsweld.Part0 = hornsweld.Parent
hornsweld.Part1 = char.Head
hornsweld.C1 = CFrame.new(0, 0, 0)
horns.Parent = char
end
aa = Instance.new("Sound")
aa.SoundId = "http://www.roblox.com/asset/?id=342472438"
aa.Parent = torso
aa.Volume = 2
aa:play()
wait(1)
if torso ~= nil then
local torsoweld = Instance.new("Weld")
torsoweld.Parent = torso
torsoweld.Part0 = torsoweld.Parent
torsoweld.Part1 = char.Torso
torsoweld.C1 = CFrame.new(0, 0, 0)
torso.Parent = char
end
aa = Instance.new("Sound")
aa.SoundId = "http://www.roblox.com/asset/?id=262498455"
aa.Parent = torso
aa.Volume = 2
aa.Looped = true
aa:play()
wait(1)
game:GetService("Chat"):Chat(me.Character.Head, "...", Enum.ChatColor.Red)
wait(0.5)
me.Character.Humanoid.WalkSpeed = me.Character.Humanoid.WalkSpeed + 60
me.Character.Humanoid.MaxHealth = me.Character.Humanoid.MaxHealth + 500
me.Character.Humanoid.Health = me.Character.Humanoid.Health + 500
me.Levelss.FAP.Value = me.Levelss.FAP.Value + 200
wait(120)
if char:findFirstChild("Chest") ~= nil then
char.Chest:remove()
end
if char:findFirstChild("LArm") ~= nil then
char.LArm:remove()
end
if char:findFirstChild("RArm") ~= nil then
char.RArm:remove()
end
if char:findFirstChild("LLeg") ~= nil then
char.LLeg:remove()
end
if char:findFirstChild("RLeg") ~= nil then
char.RLeg:remove()
end
if char:findFirstChild("Horns") ~= nil then
char.Horns:remove()
end
game:GetService("Chat"):Chat(me.Character.Head, "Gotta rest...", Enum.ChatColor.Green)
me.Character.Humanoid.WalkSpeed = me.Character.Humanoid.WalkSpeed - 44
me.Character.Humanoid.MaxHealth = me.Character.Humanoid.MaxHealth - 500
me.Character.Humanoid.Health = me.Character.Humanoid.Health - 500
me.Levelss.FAP.Value = me.Levelss.FAP.Value - 200
wait(35)
enabled = true
end
function onDe()
char = bin.Parent.Parent.Character
--if char:findFirstChild("ForceField") ~= nil then
--char.ForceField:remove()
--end
local stuff = player.Character:getChildren()
end
function onSelected(mouse)
print("Selected")
mouse.Icon = "rbxasset://textures\\GunCursor.png"
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end
bin.Selected:connect(onSelected)
bin.Deselected:connect(onDe)

3 comments
stat gain part starts on line 102
attack damage is called fap? lol
yea. It was when I was working early in the game, I reset the testers stats cause I changed how damage worked, and I needed a new damage value so I just called it FAP. xD