I'm trying to figure out on how to make this shoot neon-green lasers with neon-green pointlights. Can anyone help me edit this script, please? Also, the gun I'm using has 4 barrels. Here's the gun: http://www.roblox.com/Serious-Sam-XL-Laser-Rifle-W-I-P-item?id=155408531
And another thing, is if it's possible to make the lasers go through things named "Thin metal" or if the material is wood.
Tool = script.Parent
colors = {2, 0, 0}
function fire(v)
Tool.Handle.Fire:play()
local vCharacter = Tool.Parent
local vPlayer = game.Players:playerFromCharacter(vCharacter)
local missile = Instance.new("Part")
local spawnPos = vCharacter.PrimaryPart.Position
spawnPos = spawnPos + (v * 8)
missile.Position = spawnPos
missile.Size = Vector3.new(1,1,1)
missile.Velocity = v * 900
missile.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
missile.Shape = 0
missile.BottomSurface = 0
missile.TopSurface = 0
missile.Name = "Paintball"
missile.Elasticity = 0
missile.Reflectance = 0
missile.Friction = .3
local force = Instance.new("BodyForce")
force.force = Vector3.new(0,100,0)
force.Parent = missile
Tool.BrickCleanup:clone().Parent = missile
local new_script = script.Parent.Paintball:clone()
new_script.Disabled = false
new_script.Parent = missile
local creator_tag = Instance.new("ObjectValue")
creator_tag.Value = vPlayer
creator_tag.Name = "creator"
creator_tag.Parent = missile
missile.Parent = game.Workspace
--wait(0.05)
--fire(
end
function check(en)
---------------------------------------Function start here.
if (Tool.Enabled == false) then
return false
end--end for if!
-------------------------------
if (Tool.Enabled == true) then
return true
end
---------------------------------------Function end here.
end
Tool.Enabled = true
function onActivated()
if not Tool.Enabled then
return
end
--Tool.Enabled = false
local character = Tool.Parent;
local humanoid = character.Humanoid
if humanoid == nil then
print("Humanoid not found")
return
end
local targetPos = humanoid.TargetPoint
local lookAt = (targetPos - character.Head.Position).unit
if (check()) then
fire(lookAt)
wait(0.001)
onActivated()
end
return
--Tool.Enabled = true
end
script.Parent.Activated:connect(onActivated)

2 comments
I don't know how to use raycasting.
That's why I provided a link for you to learn from.