a = player.Character.Humanoid.MaxHealth
local MarketplaceService = Game:GetService("MarketplaceService")
local ds = game:GetService("DataStoreService"):GetDataStore("PurchaseHistory")
local productId = 19697165 -- Put id here for it
MarketplaceService.ProcessReceipt = function(receiptInfo)
for i, player in ipairs(game.Players:GetChildren()) do
if player.userId == receiptInfo.PlayerId then
if receiptInfo.ProductId == productId then
player.Character.Humanoid.MaxHealth = a + 10 -- Where the health is added
game.Workspace.DisplayScreen.SurfaceGui.TextBox.Text = player.Name .. " has purchased a healing Upgrade." -- Tells the player about the purchase
end
end
end
local playerProductKey = "player_" .. receiptInfo.PlayerId .. "_purchase_" .. receiptInfo.PurchaseId
ds:IncrementAsync(playerProductKey, 1)
return Enum.ProductPurchaseDecision.PurchaseGranted
end
Have I done this completely wrong? Because it is not working and remember I am only a beginner. I wanted to make this into a GUI too if anyone has experience on that.
Thanks

1 comment
WOuld I be able to transform this into a GUI too?