ONE thing I dont understand is when I summon this Union its backwards. How can I made it the way I want? I tried Vector3 but that only works when I am at a certain angle
https://gyazo.com/61fa539ea9dc259621e8d842d020bd44
UIS = game:GetService("UserInputService")
Player = game.Players.LocalPlayer
UIS.InputBegan:connect(function(Input)
if Input.KeyCode == Enum.KeyCode.Y then
game:GetService("Chat"):Chat(Player.Character.Head, "Rankyaku!", "Red")
local Ball = script.Slash:Clone()
Ball.Anchored = true
Ball.Parent = workspace
Ball.CanCollide = false
Ball.CFrame = Player.Character.Head.CFrame * CFrame.new(0,1,-8)
local Direction = Instance.new("BodyVelocity", Ball)
Direction.maxForce = Vector3.new(math.huge,math.huge,math.huge,math.huge)
Direction.velocity = Player.Character.Head.CFrame.lookVector*35
Ball.Anchored = false
game.Debris:AddItem(Ball, 5)
end
end)
