How would I do that? Like this; A (round) script waits 100 seconds, but also there is a InGame boolvalue inside each player, and it constantly checks if only 1 person has that boolvalue, or none, and if either of those are true, skips the rest of the time? I have no idea how I would do this.
Wait 100 seconds, but on an event, skips the time?
2 answers
You might need 2 separate scripts, one for waiting 100 seconds, and one for checking if anyone has the boolvalue. This is for timing:
while true do
if Workspace.Running == true then
for i = 1, 100 do
Workspace.Time.Value = i --Time is a NumberValue. You can use this to have a timer on a GUI or something.
if Workspace.Running == false then --Running is a BoolValue in the Workspace.
break end
wait(1)
end
Workspace.Running == false
else wait(1) --So an infinite loop doesn't occur.
end
end
As you can see, I made it so that you can easily add a timer. For checking if the BoolValue in the players is true, put this is a separate script.
while wait(1) do --No Infinite Loops!
if Workspace.Running == true then
for i, v in pairs(game.Players:GetChildren()) do --v in pairs is awesome
Value = v.Character:FindFirstChild("BoolValue") --Making sure there is a BoolValue
if Value.Value == true then
Workspace.Running == false
end
end
end
end
These should work! Just make sure you have a BoolValue called "Running" and a NumberValue called "Time" in the Workspace. Comment if you have any issues!
3 comments
Would I put the second one in my round script, and the first in a seperate?
Nevermind my last comment, but on line 3, of the first script, I get the error (not output) just when I paste it in, '=' or 'in' expected near '.'
I edited my post. It should work now!
This code sums up how it would be organized... Change your conditions to whatever.
Untested, but just an example.
while boolValue == false do
if game.Players <= 1 then
wait()
else
boolValue = true
end
if condition then
wait(100)
elseif boolValue then
--code
end
2 comments
I don't think that would help.
It is meant to be an example
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1 comment
Edited my post sir.