Unlike R6, I cannot simply clone charactermesh from another model into the player to change the package. Basically, I'm making a game (R15) where you can choose a character to fight with. When you choose the character and load in the game, I'm having troubles with actually getting the custom character to load.

I have tried deleting all parts in the player and replacing them with the ones from the R15 one, and so forth. Even tried setting the character straight to the custom model, but that didn't work either.

I know this isn't a "request site", but I've been looking for an answer for this for days. I seriously need help with this. Basically, all I'm asking for is how to replace the player character with the custom one (not using the "StarterCharacter" thing, because the character will differ for each player.).

Thank you!

3 comments

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I have a similar thing in my game, but it's a bit more complicated in my case lol. Anyways, You'd probably want to morph the Player like I did via timed events (Like when they respawn) -- If you want me to, I'll explain in detail tomorrow how this can be done while maintaining everything

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The problem isn't WHEN to "morph" it.. it's HOW to morph it.

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Player.Character = model -- make sure that the model is welded, and has atleast: Head + Torso + Humanoid + HumanoidRootPart