i know how to clone and stuff, but when you go to clone something while using FE, it clones but gets deleted after a while. i even tried using remote events and it still got deleted.
Please help
Local script
local remote = game:GetService('ReplicatedStorage'):WaitForChild('RemoteEvent')
local hat = game:GetService('ReplicatedStorage'):WaitForChild('Bighead')
local cam = game.Workspace.CurrentCamera
local player = game.Players.LocalPlayer
local char = player.Character
remote:FireServer({hat, cam})
Server script
local partRemote = Instance.new('RemoteEvent')
local replicated = game:GetService('ReplicatedStorage')
partRemote.Parent = replicated
partRemote.OnServerEvent:connect(function(player, arguments)
local bighead = arguments[1]:Clone()
bighead.Parent = arguments[2]
end)

3 comments
still doesnt work, it clones yes but gets deleted afterwards
I'm afraid there's just no reason for that. Make sure there are no scripts interfering. Check your hat object for viruses. You could also try just scrapping this whole RemoteEvent and cloning the hat into the Camera from the client.
If there's no reason for the rest of the server to see the hat object then you can go without replicating this :)