I'm thinking of making multiple Timer things, and so that there would be a SurfaceGui and that the TextLabel's Text property would be equal to the Value in the Model called "Time" and then I would like say that every second that goes it takes away a second from the timer... I know that it's
wait(1)
Time.value = -1
wait(1)
Time.value = -1
but I don't know how to do the thing properly cos as you can see I did -1 but I seen that if a value is added then it's like
addvalue.TestValue = 1
or something like that, so I want to do mine to take away seconds, not add them, and then of course I know this one isn't from the Topic but, how do I get the Model's Position so that it could be used for something, like for example, use the Position to insert into NPC for the Destination, just like in some Zombie Games there are Chickens with C4 and then the Zombies go after them, but that's just an example, so thnx for listening and plz answer.

3 comments
I was typing my answer right when you posted yours.
is the 1, 60 says how many seconds to wait?
1 is the starting point, 60 would be the end. There should be another value for increments, but I believe it averages to 0. It would repeat the same code continuously until i = 60