When a player kills an npc I want to make it so that a gui would appear showing how much XP the player has earned.. If you guys could help me figure out just how to make a gui appear I could do the rest with the XP and such.

here's what I tried

local Humanoid = script.Parent.Enemy 
function PwntX_X() 
local tag = Humanoid:findFirstChild("creator")
	if tag ~= nil then 
		if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild("leaderstats") 
			if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value + 3
	game.startergui.xp.Frame.visible=true
	wait(1)
	game.startergui.xp.Frame.visible=false  
wait(0.1)
script:remove()
			end 
		end 
	end 
end 
Humanoid.Died:connect(PwntX_X) 

2 comments

0

Capitalise StarterGui, but instead of that, you might want to use PlayerGui because StarterGui just stores and clones it's children into PlayerGui.

0

Are you getting any errors/