This script works in ROBLOX Studio's test mode but not in the actual game. I have tried moving the models (containing the miniature torso) from the character into the workspace, which did not work. It is possible that the problem begins at line 61, since I have noticed that the welds after that code are not created.
local Player = game:GetService("Players").LocalPlayer
repeat wait() until Player and Player.Character
function Find(Owner,Name)
return Owner:WaitForChild(Name)
end
local Debounce = false
local RightArm = Find(Player.Character, "Right Arm")
local LeftArm = Find(Player.Character, "Left Arm")
local Torso = Find(Player.Character, "Torso")
function rad(x)
return math.rad(x)
end
local part = function(x,y,z,cc,name,an,tr,cframe,par)
local x, y, z, cc, name, an, tr, cframe, par = x or 1, y or 1, z or 1, cc or false, name or '', an or false, tr or 0, cframe or nil, par or workspace
local d = Instance.new'Part'
d.Size = Vector3.new(x,y,z)
d.CanCollide = cc
d.Name = name
d.Anchored = an
d.Transparency = tr
d.CFrame = cframe
d.Parent = par
return d
end
local weld = function(part0, part1, c0, par)
local part0, part1, c0, part = part0 or nil, part1 or nil, c0 or CFrame.new(0,0,0), par or workspace
local w = Instance.new("Weld")
w.Part0 = part0
w.Part1 = part1
w.C0 = c0
w.Parent = par
return w
end
local YoyoR = part(2, .2, 2, false, "YoyoR", false, 0, CFrame.new(0,0,0), Player.Character)
local YoyoL = part(2, .2, 2, false, "YoyoL", false, 0, CFrame.new(0,0,0), Player.Character)
local YoyoRWeld = weld(RightArm, YoyoR, CFrame.new(.6,0,0)*CFrame.Angles(rad(80), rad(8), rad(-90)), RightArm)
local YoyoLWeld = weld(LeftArm, YoyoL, CFrame.new(-.6,0,0)*CFrame.Angles(rad(-100), rad(8), rad(90)), LeftArm)
local AttackYoyoR = part(2, .2, 2, false, "AttackYoyoR", true, 1, CFrame.new(0,0,0), Player.Character)
local AttackYoyoL = part(2, .2, 2, false, "AttackYoyoL", true, 1, CFrame.new(0,0,0), Player.Character)
local ModelR = Instance.new("Model")
ModelR.Parent = workspace
local ModelL = Instance.new("Model")
ModelL.Parent = workspace
local HumanoidR = Instance.new("Humanoid")
HumanoidR.Parent = ModelR
local HumanoidL = Instance.new("Humanoid")
HumanoidL.Parent = ModelL
local TorsoR = part(.2, .2, .2, false, "Torso", false, 1, CFrame.new(0,0,0), ModelR)
local TorsoL = part(.2, .2, .2, false, "Torso", false, 1, CFrame.new(0,0,0), ModelL)
local TorsoRWeld = weld(RightArm, TorsoR, CFrame.new(0, -1.3, 0), ModelR)
local TorsoLWeld = weld(LeftArm, TorsoL, CFrame.new(0, -1.3, 0), ModelL)

2 comments
Since you used LocalPlayer, I'll assume this is in a LocalScript? If it's in a normal script, it will only work in test mode.
Yes, this is a local script.