How do i convert this to FE? I got a brick inside the model that i could drag, it's supposed to be the main detector of parts so when a player placed the model on a area where there is parts it will not allow it.
This is the brick detector script.
_G.detected = nil
while wait() do
local d = script.Parent
local pos = d.Position
local size = d.Size/2
local reg = Region3.new(pos - size, pos + size)
local p = script.Parent.Parent
local ignore = {workspace.Baseplate,d,p}
local n = workspace:FindPartsInRegion3WithIgnoreList(reg,ignore,100)
if #n <= 0 then
_G.detected = false
else
_G.detected = true
_G.down = true
end
end
Then on a player starterpack i got localscript for the main dragging, this is just part of it where assuming a player is dragging the model and released the button, we know that the brick detector will set detected to true if there is part so it'll not allow it, if detected is true then model will remain as mouse target.
mouse.Button1Up:connect(function()
pcall(function()
if (player.Character.Torso.Position - mouse.Target.Position).magnitude >= 100 or _G.detected == true then
_G.down = true
_G.target = mouse.Target.Parent
script.Parent.Parent.PlayerGui.Warning.Enabled = true
_G.selectionBox = Instance.new("SelectionBox")
_G.selectionBox.Adornee = mouse.Target.Parent
_G.selectionBox.Color3 = Color3.fromRGB(255,0,0)
_G.selectionBox.Parent = camera
else
_G.selectionBox.Adornee = nil
_G.selectionBox.Parent = nil
mouse.TargetFilter = nil
_G.down = false
_G.target = nil
script.Parent.Parent.PlayerGui.Warning.Enabled = false
_G.selectionBox.Color3 = nil
end
end)
end)
THE PROBLEM
the region detector doesn't work in-game only on studio. I can't think of any reason why maybe converting the detector script to F.E will fix but i don't know how..

4 comments
I'm pretty sure the problem is that one script is running on the server and the other is running on the client (LocalScript). and you're using global variables.
So, i'll need to use module instead of global variables, but i'm not sure how to fix the thing where the other runs on localscript and server.
Don't use _G lol.
can you give me example how to not use global variable