for i, v in pairs(game.Players:GetChildren()) do
v.Character.Humanoid.Died:connect(function()
v.TeamColor = BrickColor.new("Institutional white")
end)
end
Why isn't this working? I want when a player dies, it take you to lobby.
for i, v in pairs(game.Players:GetChildren()) do
v.Character.Humanoid.Died:connect(function()
v.TeamColor = BrickColor.new("Institutional white")
end)
end
Why isn't this working? I want when a player dies, it take you to lobby.
game:GetService('Players').PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
character:WaitForChild("Humanoid").Died:connect(function()
game.Players:findFirstChild(character.Name).TeamColor = BrickColor.new("Institutional white")
end)
end)
end)
this is simple... you just have to set the 'Auto Assignable' to false in the Spawn Part so that you can make a selectable spawn...
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1 comment
Thanks :D