So i made a space ship, which uses a script to find the Throttle of a Vehicle Seat...anyway i put a Part called "Engine", with a BodyThrust inside of it. So it works fine but, i cannot get it to stop, even if i anchor/unanchor the Ship, here is the script...How i can i fix it to make it stop when the throttle hits Zero???
Seat = script.Parent.VehicleSeat
Engine = script.Parent.Engine
script.Parent.VehicleSeat.Changed:connect(function()
if script.Parent.VehicleSeat.Throttle == 1 then
script.Parent.Engine.BodyThrust.Force = Vector3.new(0,0,-9999110.09)--The Ship is really big so i need lots of Force to even move
end
end)
script.Parent.VehicleSeat.Changed:connect(function() --This is the function where it should be stopping.
if script.Parent.VehicleSeat.Throttle == 0 then
script.Parent.Engine.BodyThrust.Force = Vector3.new(0,0,0)--So how can i make the ship stop moving?
end
end)
script.Parent.VehicleSeat.Changed:connect(function()
if script.Parent.VehicleSeat.Throttle == -1 then
script.Parent.Engine.BodyThrust.Force = Vector3.new(0,0,9999110.09)--The Ship is really big so i need lots of Force to even move
end
end)

1 comment
You don't have to have three different changed event connections to use the if statements. You can put all the if statements in the same event connection. Then you could use elseif, too.