I'm trying to consistently place my player exactly 1.65 studs above a brick, but my method doesn't incorporate rotation. It doesn't break, but I want it to seem like the player is sitting on the brick.
--rootPart is the HumanoidRootPart
--seat is the seat the player is sitting on
rootPart.CFrame=seat.CFrame+Vector3.new(0,1.65,0)
I'm really not sure how to approach this, any help would be appreciated!

3 comments
Here's a good link to explain more about this by BlueTaslem. https://scriptinghelpers.org/questions/37400/a-short-cframe-question-can-someone-explain-this
Thanks @OldPalHappy, I was looking for it.
Thanks so much! I've been puzzling over this for years!