Works in studio, but gives out an error on a multiplayer server.
Player = game.Players.LocalPlayer
Character = Player.Character or Player.CharactedAdded:wait()
Frame = script.Parent.Frame
Plrname = script.Parent.Frame.PlrName
Value1 = Character.SwordPart:WaitForChild("Killed")
Sound = script.indicator
Value1.Changed:connect(function()
Plrname.Text = Value1.Value
Frame.Visible = true
Sound:Play()
wait(5)
Frame.Visible = false
end)

2 comments
You could say, you characted his mistake! :D I'll go now... ;-;
bro, i just had this same mistake and i spent so long trying to figure out what was wrong