I was wondering if you could do that. Like in Flood Escape, when you press a button and something new appears, but instead the brick falls when you touch it?
COMMUNITY QUESTION
Make a brick fall when a player steps on it?
1 answer
Try this, it'll make the brick fall to the ground when you touch it.
workspace.Part.Touched:connect(function() -- Change "Part" into the name of the brick
script.Parent.Anchored = false -- This makes it so the part will unanchor the brick, making it fall.
script:Destroy() -- This destroys the script after it is done so that it does repeat itself.
end)
1 comment
0
doesn't*
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2 comments
Can you add your code into a code block so we can look at it?
depends, do you want it to fall out of the world, or just fall down??