So I'm currently making a script that when a bomb touches the ground, it explodes. The problem is that it works completely fine in ROBLOX Studio, but it doesn't work in the server. I've had this problem before but I'm not sure why it's doing it now. Could someone please help me with this? Thanks! NOTE: This script is inside a bomb that falls onto a platform called "Land" and it is cloned from ReplicatedStorage through a GUI in the player's GUI.
Link to what happens on serverside: https://gyazo.com/1b56efd869b4f0d53b5a9ea3e23f3928
Here's the script:
local BombTouching = false
local beforeFinalService = {
[1] = game:GetService('ServerStorage'),
[2] = game:GetService('ReplicatedStorage')
}
local Nuke = beforeFinalService[2]:WaitForChild("Nuke")
local Ring = beforeFinalService[2]:WaitForChild("Ring")
script.Parent.Touched:connect(function(hit)
if not BombTouching then
print("Suh dude")
BombTouching = true
print("BombTouching = true")
if hit.Name == "Land" then
print("Hit the land")
Nuke:Clone().Parent = game.workspace
Ring:Clone().Parent = game.workspace
print("Cloned Explosion")
game.Lighting.Blur.Size = 36
game.Lighting.ColorCorrection.TintColor = Color3.new(255/255, 183/255, 0/255)
game.Lighting.ColorCorrection.Brightness = 1
for i=1,0.6, -0.01 do
wait(0.01)
game.Lighting.ColorCorrection.Brightness = i
end
for i=36,14, -1 do
wait(0.1)
game.Lighting.Blur.Size = i
end
script.Parent:Remove()
end
BombTouching = false
end
end)
Script that clones the bomb into the workspace. This script is local and is in the Player's Gui.
local Bomb = game:GetService('ReplicatedStorage'):WaitForChild('Bomb')
local Workspace = game:GetService('Workspace')
local MainGUI = script.Parent
function onClicked()
function onClicked()
local findBomb = Workspace:FindFirstChild("Bomb")
local findNuke = Workspace:FindFirstChild("Nuke")
if findBomb or findNuke then
MainGUI.Text = "Already Bomb!"
print("Already a bomb in the workspace!")
wait(1)
MainGUI.Text = "Nuke"
Workspace.Bomb:WaitForChild('Script').Disabled = false
else
MainGUI.Text = "Working..."
Workspace.Plane:Play()
wait(10)
Bomb:Clone().Parent = Workspace
wait(6.5)
Workspace.Explosion:Play()
end
end
end
MainGUI.MouseButton1Down:connect(onClicked)

2 comments
I recommend moving the debounce line, line 21, to after line 23. If anything else touches the 'Bomb', and is not named 'Land', the script will stop working.
Remove the double event. You'll cause it to not trigger the first click, trigger once the seccond click, 2ce the 3rd click, 3 times the 4th click, 4 times the 5th click, 5 times the 6th click etc.